I just got back from GothCon XXXV, where I as usual helped hosting the Indie Gaming Lounge.
As usual we offered indie games, tea and candy on a drop-in basis. Popular games this year were Apocalypse World, Berättelser från Staden, Den Yttersta Domen, Fiasco and Null State. The weather was great, the finest I have ever experienced at GothCon, so many games were played outside.
I managed to do play tests of two of my current projects at the con, first a game of The Academy, the game formerly known as The Cadet Game.
We tested the bounds of the game and played with six players. Yet we managed to both build an academy, generate characters and play through three years at an orbiting space station and do epilogues for all the characters in a four hour convention slot. It was fun to see that the game worked so well, and I got some valuable feedback on the flow of the game.
Then I played a game of The Phenomenon, a super hero story that turned very 80’ies era supers comic in the end. It was very different from the angst ridden Mummy game in the previous test. I think I have the balancing down now, and it feels good that the game actually works for many different types of stories as intended.Before leaving for home I ran a demo of While the World Ends for two players. This is first time I know of that the game has actually been played in English rather than Swedish. The story revolved around an archaeological dig for alien artifacts on a mysterious moon, and it turned into an exciting story as usual. I might get back to that game with a more lengthy actual play report later, but for now I can finally offer a photo of the artifacts of play from a game played entirely in English. The previous posts have only featured Swedish language artifacts: Greenhouses and Clef society
I got some new interesting Swedish games with me back home, and I hope to get back to them on this blog later with Reading posts.