Reading Silver and white by Jackson Tegu

Yesterday I stumbled across Jackson Tegu’s game Silver and white, and I can’t get it out of my mind. Let me share my thoughts on this game with you all.

The book
The game comes in a 36 page PDF, formatted to be printed into a small booklet. The text is single column and easy to read, the wording is poetic at times. Almost half the book consists of handouts to be cut out before play, so it is a very quick read.

Silver and white
The setting
The game’s intro reads as follows:

Four suburban teenagers encounter the mystery that
will shape their lives. They explore, and each time they
touch, we players exchange cards. For them a few days,
for us a few hours. We make up a story together, our
invented truths springing from the cards we hold; and
they step into the unknown, pausing at every awkward
touch, hopeful despite everything to come.

The game is about four teenagers who stumble across a dead man and a mystery, and the relationships between them.

The rules
The game comes with four semi-pre gen characters, the players pick one and make some minor tweaks to it before going into play. There are no rules for task or conflict resolution, only a card driven mechanic for directing the interactions between the characters.

The form
The game is GM less, and steps have been taken to make it as facilitator less as possible. The players read the rules together as part of the shared prep before the session. Every player controls an aspect of the setting, and as the cards trade hands during the interactions between the characters, that control also shifts among the players.

The setting is good, there isn’t much setting material in the game, but what there is is very evocative. The players will do a lot of filling in the blanks during play.
The rules are OK, I think. Trading cards during the character interactions, possibly trying to get a card with a good epilogue on it, feels a bit contrived. But there could be an emergent quality to the mechanism that I fail to see just in the read through.
The form is excellent, the game demonstrates excellent pedagogy of play. The GM/facilitator less setup makes me think I could put this on a table, and then send in a group of players to experience the game by themselves with only the briefest of introductions.

Will I play it?
Yes. The fixed requirement of four players may mean that it will take a while before I get a good opportunity to do so, but this is presently the number one game on my to-play list. I sense that the game would benefit from a translation into Swedish before play, to remove the distractions of constant translations, but it should be playable in the original English. – The official site, where the game can be downloaded.

1 Comment

  1. Lumacca said,

    September 22, 2013 at 07:02

    Thanks for the write up, sounds intriguing..

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